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Hatsune Miku Project Diva 2nd Dlc Songs Download

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  1. Hatsune Miku Project Diva 2nd Song List
  2. Hatsune Miku Project Diva 2nd Dlc Songs Download Free
  3. Hatsune Miku Project Diva 2nd Dlc Songs Download Ps3
  4. Hatsune Miku Project Diva 2nd Save File
  5. Hatsune Miku Project Diva 2nd Dlc Songs Download Free
  6. Hatsune Miku Project Diva 2nd Dlc Songs Download English

Not Checked Hatsune Miku Project Diva F 2nd [USA] [VT2.0] [MOST DLC] [Tested/Working] (self.VitaPiracy) submitted 2 years ago * by LiftnBooks NEW MAI z10 EBOOTS FIX DLC! Download page for Hatsune Miku - Project Diva Extend (Japan). The newest installment in the Project Diva series of rhythm games. Hatsune Miku Project Diva 2nd (初音ミク -Project DIVA- 2nd) is the sequel to Hatsune Miku Project Diva by Sega and Crypton Future Media. Like its predecessor, the gameplay is rhythm-based and players must press the button in tune to the music.

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Hatsune Miku: Project DIVA Dreamy Theater

Developers: Sega, Crypton Future Media, Criware
Publisher: Sega
Platforms: PlayStation 3
Released in JP: June 24, 2010

This game has unused animations.
This game has unused graphics.
This game has unused music.
This game has unused sounds.

Connect your copy of Hatsune Miku: Project DIVA to the PlayStation 3, spend some extra money to get the game and you get a better version of the game, even though some of the features (and a song) aren't present in this rendition.

  • 1Unused Music
    • 1.1BGMs
  • 2Unused Graphics
  • 4Unused Code
  • 6Unused Text
    • 6.1pv_db.txt
  • 7Lighting Tests
  • 8Unused Sounds

Unused Music

BGMs

In sound/adx, all of the bgms used on PSP is present. However, out of all of them, only psp_home.adx is used. The rest aren't referenced anywhere in the game's code.

psp_freeplay

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

While this bgm was used during the song select on PSP, in this game the song select still plays psp_home.adx instead.

psp_gallery

2nd
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used during the gallery on PSP. Atonement soundtrack torrent download.

psp_miku_room

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You can download the clip or download a player to play the clip in your browser.

Used in DIVA Room on PSP.

psp_stuff_credit

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used for the credits on PSP. However this seems kind of odd being in the files at all, since it's unused and takes up a lot of data due to the credits being 10 minutes long. The file name is also odd having 'stuff' in the name.

psp_title

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used during PSP's title screen. In this game the title screen just plays a sound when the logo appears.

Sakura Rain - standard edit -

In sound/aix, Sakura Rain's music file still exists, but it's completely empty.

Unused Graphics

In the ranking directory is a jpg image that says 'Now Printing'. A similar graphic with the text was used in the Arcade game for printing a certificate. Ranking was also an addition in the Arcade game to view rankings online, so it may have been planned at some point.

Iview for u v3 downloads. Full Specifications What's new in version 2.3.2 New: - Support for iOS 7.0.2 Fixed:- Incapability to remember login information entered by users on iOS 7- incapability to import IP address on iOS 7- Incapability to control other I/O modules except module No.1 on iOS 7.

Another Now Printing graphic exists in spr_ps3_songcmn.farc. This is oddly used for Sakura Rain's preview image, most likely as a placeholder for it.

Arcade Leftovers

In the 2d directory, there's several graphic files leftover from Arcade before the game was released, but they're all empty.

Unused Animations

Within rob/mot_AUTH_MIK.farc, there's several unused animations in it for Miku. Some of them are just copies of used animations. These were removed from Dreamy Theater 2nd. However, their motion names still exist in mot_db.bin, and their camera(?) data still exists in auth_3d/MIK.farc.

Interesting, a few of these motions were actually officially used at Miku no Hi Kanashasai 39's Giving Day concert, since the concert used Diva Arcade for the holograms, and they used song slots as well (pv_5XX).

  • MIK_A001P001 - Early version of Love is War's motion, or planned for 39's Giving Day 2010 but removed. It does have slight errors however.
  • MIK_A001P009 - Gives A-pose.
  • MIK_A001P019 - A running animation with Miku's arms out. Most likely a copy of an edit mode motion.
  • MIK_Z000Z000 - Gives A-pose. However this might be some kind of face animation.
  • MIK_Z000Z001 - VOC@LOID in Love's motion for 39's Giving Day 2010, which was copy paste from the game version's, except in a different file.
  • MIK_Z000Z002 - World is Mine's motion for 39's Giving Day 2010, which was copy paste from the game version's, except in a different file.
  • MIK_Z000Z003 - Melt's motion for 39's Giving Day 2010. The intro is also different from the game version's.
  • MIK_Z000Z004 - A walking animation
  • MIK_Z000Z005 - Same as MIK_Z000Z004
  • MIK_Z000Z006 - This is actually the Miku pose from the main menu, as those use a static image. They did use the game engine to render the static images for the menu, so it's most likely a leftover for that. It could of also been planned to use the model instead of a static image.

The rest of the characters only have the walking animations, however only Haku and Neru also have their pose motion for their static images. All of these motions were completely removed from Future Tone, except MIK_Z000Z005. However, the rest of the characters still have all their camera(?) data for their motions in Future Tone. All of Miku's was removed except said motion.

Unused Code

Present in EBOOT.BIN -> boot.elf.

Removed DLC Songs

There's a list of all the song files with the file names for them, directory they're in, and names of the songs, including Sakura Rain without the file name, and a dummy one simply called dummy.aix. However, after pv_032.aix, which is The Disappearance of Hatsune Miku, the list keeps going with more songs that don't exist in the game from pv_037 to pv_050, which are all of the DLC songs from Diva 1, like Two Breaths Walking for example. They may have been planned at some point to be in the game, but cut for unknown reasons.

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Hatsune Miku Project Diva 2nd Song List

Unused File Format

Within the game's code is an unused file format for movie files, which is most likely an Arcade leftover, as during this time Solitude's End used a video file for the PV. Unlike Diva F which uses .m2v, .pam for the Opening, and .avc in the Vita version, this game uses .wmv, which is a Windows Media Video file. There's also a string for this for pv_db to load a movie for a PV called .movie_file_name, which is what Diva F uses for movie files. However, it doesn't work because the movies may have just been disabled. At this time, dsc files never used a function to play and display movies. That later would be a function in Diva F. Along with this is also a removed movie file called diva_adv.wmv, which may have been Diva 1's opening. This still exists in Dreamy Theater 2nd and Dreamy Theater Extend.

However, if played on an emulator (according to Dreamy Theater 2nd and Extend in this case because this game isn't playable on emulator due to the requirement of hooking up your PSP to the game every time you play, but it's most likely the same case in this game anyway), if .movie_file_name is set in pv_db.txt with the location for the movie set, and no movie file is set in that location, according to the log the game does try to load the movie, as it says the file is missing. But even if the file is there, it doesn't play at all.

Miscellaneous

This string for pv_db is for extra songs, like for the Rin and Len versions of Song of Life and Song of Wastelands, Forest, and Magic. However, those are separate PVs in this game, so it goes unused. This is however used in Dreamy Theater 2nd for said extra songs.

These strings are for pv_db to add Extreme difficulty and Encore difficulty, but Extreme goes unused in this game and Encore unused entirely. These do work in the game however, but not at the same time. If both Extreme and Encore is added, Extreme doesn't appear. Along with this, Extreme is spelled incorrectly in game, as it's spelled 'EXTREAM'. When selecting a song, when choosing the difficulty the text uses 'NORMAL' by default because no text is present for Extreme and Encore for them. Only outside of the selected song.Encore is also unfinished. All it uses for it's own difficulty in this is the text on the song select. For this, it requires Extreme to be set because for some reason it loads a .dsc file from Extreme instead of Encore, making Encore useless in this game. However as of right now, it's unknown if it was updated later, as this game uses unfinished files and code of Project DIVA Arcade before it was released, but modified a bit.

'EXTREAM' in game

Encore in game (since there's no room for it, a part of the menu covers the text a bit)

The difficulty during a selected song (Encore). It uses Normal's data by default for this screen. Same with Extreme. The difficulty icons are also closer together, making some of the text unseen in this case

When Encore is selected, the confirmation screen uses Extreme's text (or 'EXTREAM') instead of Encore's. Extreme still uses this text however

Extreme and Encore uses Normal's text as well on the start screen

Same thing with the results screen

For some reason, the first release of Arcade used pv_db strings for the song images on the song select. logo is used for the song's logo, jk is used for the illustration image, and bg is used for the song background. plate is unknown, as there isn't such an image of it for any of the songs. It is also unknown how these strings work, as they have been tested in several ways.

Unused DSCs

In the script directory, there's several dsc files meant for Arcade. All the normal songs also have an empty Extreme dsc meant for Arcade, and The Disappearance of Hatsune Miku has an empty dsc file meant for the removed difficulty, Encore (pv_032_encore.dsc). Along with this, Golden Holy also has an empty Encore dsc (pv_029_encore.dsc), meaning this song was also meant to have an Encore chart, as it was the 2nd hardest song in the first Project Diva. This Encore dsc was removed later on, so the charts were probably never made. Disappearance's stayed in however with a full complete chart after this game, and it's still in Future Tone's files on PS4.

The other Arcade dscs however all have no data, except for 3. Stardust Utopia (Normal only; pv_201_normal.dsc), Sayonara, Goodbye (Easy only; pv_402_easy.dsc) and Nightmare☆Party Night (Easy only; pv_405_easy.dsc). Stardust Utopia has a quad multi press note at the end of song, meant for Arcade, but it doesn't work in this game, as all the buttons can't be pressed at the same time. Also, songs pv_407-pv_410 were never actually released at the time of this game's release, so they were probably in development. pv_406 was never released at all, as it was removed. The rest of the songs are these.

  • Magical Sound Shower (Normal, Hard, and Extreme; pv_101)
  • Stardust Utopia (Easy, Normal, Hard, and Extreme; pv_201. Only Normal's has data)
  • StargazeR (Normal, Hard, and Extreme; pv_202)
  • Solitude's End (Normal, Hard, and Extreme; pv_203)
  • One-Sided Love Samba (Normal, Hard, and Extreme; pv_401)
  • Sayonara, Goodbye (Easy, Normal, Hard, and Extreme; pv_402. Only Easy's has data)
  • Disruptive Diva (Normal, Hard, and Extreme; pv_403)
  • ZIGG-ZAGG (Normal, Hard, and Extreme; pv_404)
  • Nightmare☆Party Night (Easy, Normal, Hard, and Extreme; pv_405. Only Easy's has data)
  • LINK (Hard and Extreme; pv_406. This song was removed from Arcade, so these dscs don't exist later on. However, according to Future Tone, it was meant to have Normal as well)
  • Love's note (Hard and Extreme; pv_407. Normal was added later)
  • SYMPHONIC DIVE (Hard and Extreme; pv_408. Normal was added later)
  • How'd It Get To Be Like This? (Hard and Extreme; pv_409. Easy and Normal were added later)
  • Wolf Girl (Hard and Extreme; pv_410. Easy and Normal were added later)

Unused Text

pv_db.txt

moon

Moon has a few disabled motion names that appear to do nothing.

Sakura Rain - standard edit -

There's strings for Sakura Rain that is completely unused. It was planned at some point, but it was removed due to copyright issues. It can be restored into the game, and it's still in it's original spot on the song select from PSP, still uses it's original sky blue tag, and uses the Now Printing image. Songs added to the song select that weren't in the PSP version are ordered by PV slot number under the original PSP list. They also have no tag.

In game

Virtua Fighter 5 Leftovers

In string_array.bin, there's leftover text for the Xbox (and some PS3) version of VF5 for loading online rankings.

Japanese Translation
ゲームを保存するにはゲーマー プロフィールを選んでサインインする必要があります。サインインするにはXbox ガイド ボタンを押してください。そのまま続ける場合はボタンを押してください。 In order to save the game you need to select a gamer profile and sign in. Please press the Xbox Guide button to sign in. Please press the button to continue.
リプレイデータのロードに失敗しました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 Replay data loading failed. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
このモードをプレイするにはXbox LIVEに接続する必要があります。 You need to connect to Xbox LIVE to play this mode.
ランキングを見るにはXbox LIVEに接続する必要があります。 To see the ranking you need to connect to Xbox LIVE.
このゲーマー プロフィールはXbox LIVEでプレイすることができません。 This gamer profile can not be played on Xbox LIVE.
Xbox LIVEとの接続が切れました。 The connection with Xbox LIVE has expired.
Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
パートナーとの接続が切れました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 I lost connection with my partner. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
セッションが終了されました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 The session has ended. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
エラーが発生しました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 An error occurred. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
Xbox LIVEに接続して情報を取得します。よろしいですか? Connect to Xbox LIVE and get the information.

Is it OK?

Xbox LIVEとの接続が正しくないため、ランキングを取得できませんでした。 We could not get the rankings because the connection with Xbox LIVE is incorrect.

This also exists in Dreamy Theater 2nd, but completely removed from Dreamy Theater Extend.

Lighting Tests

Several .txt files for lighting tests exists in light_param directory.

face_tst.txt

fog_tst.txt

glow_tst.txt

light_tst.txt

wind_tst.txt

Unused Sounds

Hatsune Miku Project Diva 2nd Dlc Songs Download Free

Arcade Leftovers

In sound/csb, all of Arcade's sounds that were added into the game before it's release, or for the first release, are present. This includes Arcade's loading screen sounds, coin insert sound, etc. They're in the files se.csb (some sounds in this file are exclusive to Dreamy Theater), se_adv.csb (same situation as se.csb), se_cmn.csb, se_over.csb, se_result.csb, and se_sel.csb. The csb files are still present in Dreamy Theater 2nd and Dreamy Theater Extend, but they were all dummied out. The Arcade sounds that were in se_adv were also removed, however only 5 sounds from Arcade are still present in the other Dreamy Theater games in se.csb; sys_coin, sys_time, card_recognition_success, card_recognition_fail, and Thankyou_For_Plyaing. The Thank you for playing sound is spelled incorrectly for some reason, and still is in Future Tone on PS4.

Unused mp3 Location

Hatsune Miku Project Diva 2nd Dlc Songs Download Ps3

When edits are imported from PSP, and an mp3 file is chosen from PSP, the game creates a new location on the PS3 for the mp3 in NPJB00047-DATAUSRDIR*USERID*USERXXXXXXXXDATASONG_EDITXX.mp3. Though however, the mp3 can also be added to a location in the main game data as well in NPJB00047USRDIRDATASONG_EDITXX.mp3, and it does have some differences. Normally, the edit can't be played because it doesn't read the mp3 file in that directory while the song is being played. However, if the song ID is changed in the save data to one of the default ogg ones from the main game, the song can be played, but the preview still plays the mp3. When the song is loaded however, it plays the selected ogg changed in the save data instead. Along with this, the edit will also play very slowly. Not the background scenery, but just the PV itself like cameras and chart data. There could be unfinished code for this specific location for the mp3 file. This still happens in Dreamy Theater 2nd and Extend.

Unused 2nd Player ID

Hatsune Miku Project Diva 2nd Dlc Songs Download
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used during the gallery on PSP. Atonement soundtrack torrent download.

psp_miku_room

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used in DIVA Room on PSP.

psp_stuff_credit

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used for the credits on PSP. However this seems kind of odd being in the files at all, since it's unused and takes up a lot of data due to the credits being 10 minutes long. The file name is also odd having 'stuff' in the name.

psp_title

Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

Used during PSP's title screen. In this game the title screen just plays a sound when the logo appears.

Sakura Rain - standard edit -

In sound/aix, Sakura Rain's music file still exists, but it's completely empty.

Unused Graphics

In the ranking directory is a jpg image that says 'Now Printing'. A similar graphic with the text was used in the Arcade game for printing a certificate. Ranking was also an addition in the Arcade game to view rankings online, so it may have been planned at some point.

Iview for u v3 downloads. Full Specifications What's new in version 2.3.2 New: - Support for iOS 7.0.2 Fixed:- Incapability to remember login information entered by users on iOS 7- incapability to import IP address on iOS 7- Incapability to control other I/O modules except module No.1 on iOS 7.

Another Now Printing graphic exists in spr_ps3_songcmn.farc. This is oddly used for Sakura Rain's preview image, most likely as a placeholder for it.

Arcade Leftovers

In the 2d directory, there's several graphic files leftover from Arcade before the game was released, but they're all empty.

Unused Animations

Within rob/mot_AUTH_MIK.farc, there's several unused animations in it for Miku. Some of them are just copies of used animations. These were removed from Dreamy Theater 2nd. However, their motion names still exist in mot_db.bin, and their camera(?) data still exists in auth_3d/MIK.farc.

Interesting, a few of these motions were actually officially used at Miku no Hi Kanashasai 39's Giving Day concert, since the concert used Diva Arcade for the holograms, and they used song slots as well (pv_5XX).

  • MIK_A001P001 - Early version of Love is War's motion, or planned for 39's Giving Day 2010 but removed. It does have slight errors however.
  • MIK_A001P009 - Gives A-pose.
  • MIK_A001P019 - A running animation with Miku's arms out. Most likely a copy of an edit mode motion.
  • MIK_Z000Z000 - Gives A-pose. However this might be some kind of face animation.
  • MIK_Z000Z001 - VOC@LOID in Love's motion for 39's Giving Day 2010, which was copy paste from the game version's, except in a different file.
  • MIK_Z000Z002 - World is Mine's motion for 39's Giving Day 2010, which was copy paste from the game version's, except in a different file.
  • MIK_Z000Z003 - Melt's motion for 39's Giving Day 2010. The intro is also different from the game version's.
  • MIK_Z000Z004 - A walking animation
  • MIK_Z000Z005 - Same as MIK_Z000Z004
  • MIK_Z000Z006 - This is actually the Miku pose from the main menu, as those use a static image. They did use the game engine to render the static images for the menu, so it's most likely a leftover for that. It could of also been planned to use the model instead of a static image.

The rest of the characters only have the walking animations, however only Haku and Neru also have their pose motion for their static images. All of these motions were completely removed from Future Tone, except MIK_Z000Z005. However, the rest of the characters still have all their camera(?) data for their motions in Future Tone. All of Miku's was removed except said motion.

Unused Code

Present in EBOOT.BIN -> boot.elf.

Removed DLC Songs

There's a list of all the song files with the file names for them, directory they're in, and names of the songs, including Sakura Rain without the file name, and a dummy one simply called dummy.aix. However, after pv_032.aix, which is The Disappearance of Hatsune Miku, the list keeps going with more songs that don't exist in the game from pv_037 to pv_050, which are all of the DLC songs from Diva 1, like Two Breaths Walking for example. They may have been planned at some point to be in the game, but cut for unknown reasons.

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Hatsune Miku Project Diva 2nd Song List

Unused File Format

Within the game's code is an unused file format for movie files, which is most likely an Arcade leftover, as during this time Solitude's End used a video file for the PV. Unlike Diva F which uses .m2v, .pam for the Opening, and .avc in the Vita version, this game uses .wmv, which is a Windows Media Video file. There's also a string for this for pv_db to load a movie for a PV called .movie_file_name, which is what Diva F uses for movie files. However, it doesn't work because the movies may have just been disabled. At this time, dsc files never used a function to play and display movies. That later would be a function in Diva F. Along with this is also a removed movie file called diva_adv.wmv, which may have been Diva 1's opening. This still exists in Dreamy Theater 2nd and Dreamy Theater Extend.

However, if played on an emulator (according to Dreamy Theater 2nd and Extend in this case because this game isn't playable on emulator due to the requirement of hooking up your PSP to the game every time you play, but it's most likely the same case in this game anyway), if .movie_file_name is set in pv_db.txt with the location for the movie set, and no movie file is set in that location, according to the log the game does try to load the movie, as it says the file is missing. But even if the file is there, it doesn't play at all.

Miscellaneous

This string for pv_db is for extra songs, like for the Rin and Len versions of Song of Life and Song of Wastelands, Forest, and Magic. However, those are separate PVs in this game, so it goes unused. This is however used in Dreamy Theater 2nd for said extra songs.

These strings are for pv_db to add Extreme difficulty and Encore difficulty, but Extreme goes unused in this game and Encore unused entirely. These do work in the game however, but not at the same time. If both Extreme and Encore is added, Extreme doesn't appear. Along with this, Extreme is spelled incorrectly in game, as it's spelled 'EXTREAM'. When selecting a song, when choosing the difficulty the text uses 'NORMAL' by default because no text is present for Extreme and Encore for them. Only outside of the selected song.Encore is also unfinished. All it uses for it's own difficulty in this is the text on the song select. For this, it requires Extreme to be set because for some reason it loads a .dsc file from Extreme instead of Encore, making Encore useless in this game. However as of right now, it's unknown if it was updated later, as this game uses unfinished files and code of Project DIVA Arcade before it was released, but modified a bit.

'EXTREAM' in game

Encore in game (since there's no room for it, a part of the menu covers the text a bit)

The difficulty during a selected song (Encore). It uses Normal's data by default for this screen. Same with Extreme. The difficulty icons are also closer together, making some of the text unseen in this case

When Encore is selected, the confirmation screen uses Extreme's text (or 'EXTREAM') instead of Encore's. Extreme still uses this text however

Extreme and Encore uses Normal's text as well on the start screen

Same thing with the results screen

For some reason, the first release of Arcade used pv_db strings for the song images on the song select. logo is used for the song's logo, jk is used for the illustration image, and bg is used for the song background. plate is unknown, as there isn't such an image of it for any of the songs. It is also unknown how these strings work, as they have been tested in several ways.

Unused DSCs

In the script directory, there's several dsc files meant for Arcade. All the normal songs also have an empty Extreme dsc meant for Arcade, and The Disappearance of Hatsune Miku has an empty dsc file meant for the removed difficulty, Encore (pv_032_encore.dsc). Along with this, Golden Holy also has an empty Encore dsc (pv_029_encore.dsc), meaning this song was also meant to have an Encore chart, as it was the 2nd hardest song in the first Project Diva. This Encore dsc was removed later on, so the charts were probably never made. Disappearance's stayed in however with a full complete chart after this game, and it's still in Future Tone's files on PS4.

The other Arcade dscs however all have no data, except for 3. Stardust Utopia (Normal only; pv_201_normal.dsc), Sayonara, Goodbye (Easy only; pv_402_easy.dsc) and Nightmare☆Party Night (Easy only; pv_405_easy.dsc). Stardust Utopia has a quad multi press note at the end of song, meant for Arcade, but it doesn't work in this game, as all the buttons can't be pressed at the same time. Also, songs pv_407-pv_410 were never actually released at the time of this game's release, so they were probably in development. pv_406 was never released at all, as it was removed. The rest of the songs are these.

  • Magical Sound Shower (Normal, Hard, and Extreme; pv_101)
  • Stardust Utopia (Easy, Normal, Hard, and Extreme; pv_201. Only Normal's has data)
  • StargazeR (Normal, Hard, and Extreme; pv_202)
  • Solitude's End (Normal, Hard, and Extreme; pv_203)
  • One-Sided Love Samba (Normal, Hard, and Extreme; pv_401)
  • Sayonara, Goodbye (Easy, Normal, Hard, and Extreme; pv_402. Only Easy's has data)
  • Disruptive Diva (Normal, Hard, and Extreme; pv_403)
  • ZIGG-ZAGG (Normal, Hard, and Extreme; pv_404)
  • Nightmare☆Party Night (Easy, Normal, Hard, and Extreme; pv_405. Only Easy's has data)
  • LINK (Hard and Extreme; pv_406. This song was removed from Arcade, so these dscs don't exist later on. However, according to Future Tone, it was meant to have Normal as well)
  • Love's note (Hard and Extreme; pv_407. Normal was added later)
  • SYMPHONIC DIVE (Hard and Extreme; pv_408. Normal was added later)
  • How'd It Get To Be Like This? (Hard and Extreme; pv_409. Easy and Normal were added later)
  • Wolf Girl (Hard and Extreme; pv_410. Easy and Normal were added later)

Unused Text

pv_db.txt

moon

Moon has a few disabled motion names that appear to do nothing.

Sakura Rain - standard edit -

There's strings for Sakura Rain that is completely unused. It was planned at some point, but it was removed due to copyright issues. It can be restored into the game, and it's still in it's original spot on the song select from PSP, still uses it's original sky blue tag, and uses the Now Printing image. Songs added to the song select that weren't in the PSP version are ordered by PV slot number under the original PSP list. They also have no tag.

In game

Virtua Fighter 5 Leftovers

In string_array.bin, there's leftover text for the Xbox (and some PS3) version of VF5 for loading online rankings.

Japanese Translation
ゲームを保存するにはゲーマー プロフィールを選んでサインインする必要があります。サインインするにはXbox ガイド ボタンを押してください。そのまま続ける場合はボタンを押してください。 In order to save the game you need to select a gamer profile and sign in. Please press the Xbox Guide button to sign in. Please press the button to continue.
リプレイデータのロードに失敗しました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 Replay data loading failed. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
このモードをプレイするにはXbox LIVEに接続する必要があります。 You need to connect to Xbox LIVE to play this mode.
ランキングを見るにはXbox LIVEに接続する必要があります。 To see the ranking you need to connect to Xbox LIVE.
このゲーマー プロフィールはXbox LIVEでプレイすることができません。 This gamer profile can not be played on Xbox LIVE.
Xbox LIVEとの接続が切れました。 The connection with Xbox LIVE has expired.
Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
パートナーとの接続が切れました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 I lost connection with my partner. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
セッションが終了されました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 The session has ended. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
エラーが発生しました。Xbox LIVEとの接続が切れたなどの不具合が発生した可能性があります。 An error occurred. There was a possibility that a problem such as a connection with Xbox LIVE has expired has occurred.
Xbox LIVEに接続して情報を取得します。よろしいですか? Connect to Xbox LIVE and get the information.

Is it OK?

Xbox LIVEとの接続が正しくないため、ランキングを取得できませんでした。 We could not get the rankings because the connection with Xbox LIVE is incorrect.

This also exists in Dreamy Theater 2nd, but completely removed from Dreamy Theater Extend.

Lighting Tests

Several .txt files for lighting tests exists in light_param directory.

face_tst.txt

fog_tst.txt

glow_tst.txt

light_tst.txt

wind_tst.txt

Unused Sounds

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Arcade Leftovers

In sound/csb, all of Arcade's sounds that were added into the game before it's release, or for the first release, are present. This includes Arcade's loading screen sounds, coin insert sound, etc. They're in the files se.csb (some sounds in this file are exclusive to Dreamy Theater), se_adv.csb (same situation as se.csb), se_cmn.csb, se_over.csb, se_result.csb, and se_sel.csb. The csb files are still present in Dreamy Theater 2nd and Dreamy Theater Extend, but they were all dummied out. The Arcade sounds that were in se_adv were also removed, however only 5 sounds from Arcade are still present in the other Dreamy Theater games in se.csb; sys_coin, sys_time, card_recognition_success, card_recognition_fail, and Thankyou_For_Plyaing. The Thank you for playing sound is spelled incorrectly for some reason, and still is in Future Tone on PS4.

Unused mp3 Location

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When edits are imported from PSP, and an mp3 file is chosen from PSP, the game creates a new location on the PS3 for the mp3 in NPJB00047-DATAUSRDIR*USERID*USERXXXXXXXXDATASONG_EDITXX.mp3. Though however, the mp3 can also be added to a location in the main game data as well in NPJB00047USRDIRDATASONG_EDITXX.mp3, and it does have some differences. Normally, the edit can't be played because it doesn't read the mp3 file in that directory while the song is being played. However, if the song ID is changed in the save data to one of the default ogg ones from the main game, the song can be played, but the preview still plays the mp3. When the song is loaded however, it plays the selected ogg changed in the save data instead. Along with this, the edit will also play very slowly. Not the background scenery, but just the PV itself like cameras and chart data. There could be unfinished code for this specific location for the mp3 file. This still happens in Dreamy Theater 2nd and Extend.

Unused 2nd Player ID

According to the save file, there's another value for the modules which would be used for another character on the main menu. This game can only use 1 character on the main menu, and there's no other way to set another one on the main menu. Same with PVs because the dsc functions didn't have a player ID in their functions at this time, as it uses them for player 1 by default. This would later become a feature in Dreamy Theater 2nd.

Hatsune Miku Project Diva 2nd Save File

Along with this, there's module values for each song in the save file for when the player chooses a different module for each song. This isn't a feature in this game, as the player can only change modules outside of Free Play, rather than by song. This also becomes a feature later in Dreamy Theater 2nd.

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The Vocaloid series
Hatsune Miku: Project DIVA/Mirai
PlayStation PortableHatsune Miku: Project DIVA • Hatsune Miku: Project DIVA 2nd
Hatsune Miku: Project DIVA Dreamy Theater Connection App
PlayStation 3Hatsune Miku: Project DIVA Dreamy Theater • Hatsune Miku: Project DIVA Dreamy Theater 2nd • Hatsune Miku: Project DIVA Dreamy Theater Extend
Hatsune Miku: Project DIVA F • Hatsune Miku: Project DIVA F 2nd
PlayStation 4Hatsune Miku: Project DIVA Future Tone
PlayStation VitaHatsune Miku: Project DIVA ƒ • Hatsune Miku: Project DIVA F 2nd • Hatsune Miku: Project DIVA X
Nintendo 3DSHatsune Miku and Future Stars: Project Mirai • Hatsune Miku: Project Mirai DX
ArcadeHatsune Miku: Project DIVA Arcade
Other Games
PlayStation PortableMegpoid the Music♯
PlayStation VitaIA/VT Colorful • Miracle Girls Festival

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